Does Cloudinary work with the Unity Engine?
Hi, I've built a .dll version of Cloudinary.NET and imported it into the Unity game engine along with the Newtonsoft.Json.dll but I get this error when I try to upload
TlsException: Invalid certificate received from server. Error code: 0xffffffff80092012
I'm thinking Cloudinary might not be compartible with the Unity Engine since it uses .NET 3.5, but I don't know and all this is all guess work. I would love to know if you guys or anybody has had luck working with Cloudinary and Unity.
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Unfortunately, Unity and other .Net alternative runtimes are currently not supported.
I've passed it on to our R&D team to consider supporting it in one of our future versions.0 -
For reference in case anyone is trying to work with Cloudinary with Unity.
I've loaded the .dll provided at https://github.com/cloudinary/CloudinaryDotNet and the API is working seamlessly.
Thank you Cloudinary team!
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How do you implement the API into Unity? I'm having trouble getting it to work with an existing project.
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