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Not recognized a Base64 DataURI string with mime-type "image/svg+xml" with directly upload from the browser

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4 comments

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    Aleksandar Kostadinov

    Hi,

    Thanks for sharing that. The reason you can't apply a transformation is that the SVG which was uploaded via Base64 seems to be recognised as a "raw" file rather than "image" and you can't apply transformations on raw files. I will do some tests on our side and provide more information, but if you are going to be uploading images specifically, then for the meantime and as a workaround, you can change the upload API endpoint from `.../auto/upload` to `.../image/upload` and that should handle the SVG Base64 upload correctly. For example, you may be able to do that by running:

    $('.cloudinary_fileupload').fileupload('option', 'url', 'https://api.cloudinary.com/v1_1/mockup/image/upload');

    Let me know if that works for you for the meantime.

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    guntur hakim

    Hi, Aleksandar Kostadinov

    thanks for advice, finally I can solve this with my developer at my company roomme. and image appear more faster look up to my user

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    Mockup

    Hi,

    That works. Thank you very much!

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    Aleksandar Kostadinov

    Hi all,

    Updating this thread following a somewhat recent addition to the upload() API parameters - called "filename_override". It serves the purpose of overwriting the name of the file. For example, if you're uploading a local file called sample.jpg then that will be the filename metadata stored on Cloudinary. If you use the fl_attatchment transformation to download the asset, then we will use that filename when returning the file for download. If you use "filename_override" then you can override this with a custom name and in this case, with Base64 uploads, those will be without a filename by default. That said, if you pass a filename ending with .svg extension (such as test.svg) then the file will be stored as an image rather than a raw file even when using "/auto/upload".

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